- November 22, 2024
- Posted by: admin
- Category: ! Vitneta and Column
Survival games are difficult to survive today. Many are similar to each other as two drops of water: searching for resources, the base of the base, “crafting”, “difficult moral choice”, zombies. And here ICY Against this background, it looks quite unusual: there is no zombie, and the game resembles a mixture from the mechanics Neo Scavenger, The Walking Dead and classic party RPG in the spirit Pillars of Eternity And Wasteland 2 – Only the wasteland here is not hot and deserted, but ice.
Winter is close
The action takes place in the lands that are called – White Wasteland. As a result of a disaster, eternal winter has come here. Knee -deep in the snow, in spite of snowstorms, people hunt, mines resources, arrange their shelters and fight. In addition to the bandits, slave traders and unprincipled mercenaries, some mutants also appeared-and not only running and jumping, but also growing from the ground, mutants-growers.
Therefore, many are united in groups and choose a leader for themselves. We are just playing for the leader of one of these groups of surviving. Moreover, he became him only a couple of days after he was discovered unconscious, which lost his memory.
A sharp increase occurred due to tragic events: the previous leader died, the group was captured by mercenaries selling people in slavery. Then they attacked these bandits, as a result, the main part of the people, led by our hero, still escaped under the noise. And now we are trying to find out what these were the villains and how to save the remaining comrades.
Winter hunting
In the process, you will have to constantly move on a global map, and this spends time (especially if you go along snowdrifts, and not on the way) and food: if the food is over, the game ends and the game is over. Therefore, you need to look on the map not only quest characters, but also points of interest – abandoned houses, cities, churches, forests and farms.
Somewhere you can hunt and find food, somewhere-get medications, cartridges (they are equated with gold currency), gasoline (spent on moving along roads) and different more or less useful objects. Naturally, you have to fight – you can stumble upon mutants, bandits and even cannibals.
The cold factor has been worked out very weakly – even freezing during such travels can not really be possible.
All this, as in Neo Scavenger, Designed as a text RPG. That is, they give us a description of the event and offer to choose what to do: to attack enemies from firearms or onions, to quickly get close, or immediately rush into the hand-to-hand, to clean the house faster, increasing the risk of some kind of trouble, or do itEverything is more circumstances, more careful (but time and food is also spent more)?
There is a more specific choice: use a master line or scrap to open the castle, try to climb onto the roof with the help of hands or using a hook, make your way further in complete darkness or light a torch? True, for this, the inventory must have appropriate items. Like weapons and equipment, they become unusable as you use.
How effectively you fight one or another weapon, hunt, search at home, use medicines and explore the card in search of interesting places, depends on the level of appropriate skills. Before the start of the game, you yourself distribute free points between them, and during the passage you get an experience that right here, without leaving the box office, can be spent on an “upgrade” of one or another skill.
Unbearable ease of survival
And yet, unlike most brothers on the Survival-Janra, ICY – The game is primarily plot. We move from one quest character to another, from one settlement to another to get another portion of information in exchange for help from our side. We do not linger anywhere for a long time, do not sit in the shelter and do not rebuild our base. There is not even “crafting” here.
This lies the pros and cons of. For lovers of the plot, thorough dialogues and the notorious “moral choice” – this is probably good. Despite a number of stamps (again amnesia) and the incomprehensible motives of the Glaverrier (why should he risk his life and constantly run around the snow in order to save unfamiliar people, if he does not remember anything about himself?), history still catches. Periodically we see strange hallucinations, we meet people from our past and fall into such alterations that the spirit is breathtaking.
In addition, we constantly communicate with companions, among which really colorful personalities come across (there is, for example, https://distant-horizons.com/wp-content/pgs/?safety-and-security-at-curacao-casino-sites.html a black man, confident that all around racists), try to support them, reconcile them if quarrels arise (or stand on a side),learn more about their past, beliefs and so on. And, of course, you constantly have to decide: how to behave with partners, how to act in critical situations, to whom to rush first. Sometimes it depends on our actions which of the allies will survive and who is not. There are even conversational skills that open additional replicas in the dialogs, allow you to demand a larger reward, convince or threaten.
But lovers of survival in ICY It will be boring. It’s not even the absence of “craft” and refuge. The fact is that to die, unlike Neo Scavenger, It is very difficult – even at the level of Hard. If you don’t stupid at all and do not delve into cold forests and fields for a long time, then food and medicines will always be in abundance. In the battles, we almost always come out by winners, and nights without fire and accidents during the hunt or cleaning of houses take away a bitter health.
During a fight, not only health is reduced, but also morality – at its low level, the enemies will take to flight.
ICY For some reason, Survival-RPG is pretended, although in fact it is a stylishly drawn text quest with an interesting plot, colorful partners, moral choice and long dialogs. Which is also not bad.
Pros: An interesting plot;unusual stylistics;atmosphere;moral choice;colorful partners;nonlinear dialogs and conversational skills.
Cons: Survival-gumple is not worked out and not brought to mind.